-
​Arang: Employing this technique involves the user striking the opponent with their elbow.
-
Ax: The user executes a front flip, bringing down the heel of their kicking leg onto the opponent. Upon impact, a huge upward wave of air is generated, lifting opponents into the air and rendering them vulnerable to subsequent attacks. This technique is effective against multiple opponents.
-
Back Kick: This maneuver involves spinning and delivering a wide arc kick to the opponent's head.
-
Backspin High Kick: Executed with the user facing away from the opponent, this technique involves turning and kicking the opponent in the head.
-
Baekdu: A straight knee kick targeting the opponent's midsection.
-
Baeknok: A push kick where the user lifts their legs high and straight, pushing the target into the air with the bottom of their foot.
-
Bo-Bup (Way of Walking): This technique enables high-speed movement in any direction, allowing the user to seemingly teleport and attack from various angles.
-
Canine: A dual downward elbow strike used to incapacitate opponents with their backs facing upward.
-
Cheonji: A forward kick using the side of the user's foot with the sole facing downward.
-
Ddanggeutgi: A spinning kick that grinds the floor with the user's foot tip, mainly used to target low areas like an opponent's knees or disrupt air waves.
-
Dongbaek: An upward striking back kick starting from below the opponent and arcing above and behind the user.
-
Fist Strike: The Renewal Taekwondo version of a Basic Punch, capable of rapid succession.
-
Front Kick: The fundamental Taekwondo kick, a straight kick upwards with a straightened leg, utilizing balance and accelerating force for maximum impact.
-
Goryeo: A technique involving two horizontal kicks performed in quick succession toward the opponent's head or neck using the base of the foot.
-
Geumgang: A diagonal front-facing arm chop.
-
Halla: An upward kick, similar to Baeknok, used once against Ilpyo, who nullified it.
-
Homi-Geolyi: Employed to secure an opponent in a lock position, this technique involves the fighter feigning a reverse kick with one leg and utilizing that leg to grasp the opponent's arm. Its primary purpose is to disrupt and break through an enemy's guard. This versatile maneuver can be seamlessly integrated into various combinations with other skills, such as the Spinning Top Kick and the 3rd Stance Hoechook. A modified version of this technique leverages the opponent's arm as a pivot point to execute a powerful kick to the opponent's head using the other leg.
-
Catching Dragon: This move represents a deviation from the traditional Hoechook technique, employing a "Hoe Hook" approach. Rather than extending the Hoechook upwards, the user adopts a lower stance to secure a strategic point on his opponent. Subsequently, he reaches up, encircling a leg around the opponent's neck, and propels both themselves and the victim into the air, inducing a wild spin. When sufficient height is achieved, the user forcefully plunges the adversary headfirst into the ground. The impact is formidable enough to carve out a small crater in the ring.
-
Hwarang: An unknown diagonal kick, similar to a Front Kick.
-
Hoechook: The cornerstone of Renewal Taekwondo, a kick that gathers force through rapid spinning on a central point. The effects vary based on the power put into the kick, ranging from cracking stone to vaporizing mountains.
-
Three Stage Hoechook: This technique involves performing a Hoechook three times consecutively, either from the left or right, succeeded by a kick in the opposite direction, and finally, a kick from behind. If the victim reacts by flinching and attempts to evade backward, the damage inflicted by this sequence increases. The initial and secondary kicks are targeted at the opponent's brain, setting the stage for the conclusive strike with the third kick to decisively finish off the opponent.
-
Jin Hoechook: This technique derives its power by firmly embedding one's foot into the ground, channeling the resulting force up through the knee, pelvis, waist, and finally, to the tip of the foot, culminating in the execution of the Hoechook. The practical applications of this method enable the user to control strong air currents that envelop the user's leg. This controlled airflow can be harnessed to extend the reach of a kick or even serve as a protective barrier for the user.
-
Extreme Bottom Hoechook: This maneuver serves as a countermeasure to the Hoechook's typical focus on the middle-to-upper body, adding an element of unpredictability. Typically executed to evade an opponent's upper-body attack by lowering the body toward the ground, the user harnesses this motion to perform a 180° spin sweep kick. This low sweep is parallel to the ground and targets the opponent's feet. Additionally, it can seamlessly connect to the Catching Dragon technique, creating a fluid and effective combination.
-
Front Hoechook: An iteration of the Hoechook, the specific differences from the standard Hoechook are unknown.
-
Jin Mori Original: Kick of The Blue Dragon: Developed by Jin Mori during his confrontation with Han Daewi, this technique was inspired by the observation of Han Daewi's Wave of the Blue Dragon. The method involves channeling a dragon-like wind that the user can manipulate at their discretion, ultimately releasing it in the form of a powerful kick.
-
Jin Mori Original: The Kick of Double Dragon: Formulated by Jin Mori during the national match against Hanseong Na, this technique involves a circular pattern of two kicks directed at different angles. Initially, it functions by executing consecutive Blue Dragon's Kicks, lifting the opponent into the air with the formidable winds generated by the dual dragons. As the user's mastery advances, they can simultaneously manifest both dragons, employing them in a manner akin to the original technique.
-
Hui Mori Original: The Kick of Imoogi/Kicking Imoogi: Devised by Hui Mori in the consolation match against Dante, this technique draws inspiration from the Jin Mori Original: Blue Dragon's Kick. Functioning in a parallel fashion, it releases an expansive, snake-like wind that can be manipulated and delivered as a powerful kick. It seamlessly integrates with its parent technique, allowing for swift consecutive utilization. As the technique evolves, it transforms into an assault that materializes multiple smaller snakes, enabling precise strikes and ensnaring opponents in a relentless onslaught.
-
Hui Mori Original: Complete Gift Package: A relentless onslaught of rapid-fire attacks, seamlessly incorporating every technique within Hui Mori's extensive repertoire simultaneously.
-
Jin Mori Original: Chaotic Blazing Kick: Developed by Mori during the national match against Park Ilpyo, this technique emerged as a response to the fiery clash between their kicks. Observing the turbulence generated, Mori developed this technique specifically to counter Ilpyo's fiery attacks. Harnessing the force of turbulence, the technique effectively mitigates and disperses the towering pillars of fire unleashed by Ilpyo, providing a strategic countermeasure.
-
Mori Jin Original Ver. Yeoui: Railgun: A technique leveraging the power of Yeoui, where Mori kicks the weapon with immense force, propelling it across significant distances and causing destruction in its wake. This ability has been harnessed by Mori to even target satellites orbiting above.
-
Jinsu: An unknown kick.
-
Mach Punch: True to its name, this is a series of punches that exceed the speed of sound, creating shockwaves that amplify the destructive impact of the attack.
-
Nigawa Kick: A technique innovated by Jin Taejin, drawing inspiration from a soldier character he portrayed in a game center. The name, derived from a tale of Jin Taejin using a chair to counter a 'Nigawa' play by his game opponent, signifies a dynamic backflip kick. This move can be seamlessly followed by utilizing the momentum gained from the backflip to deliver a forceful stomp to another opponent's face.
-
Spin Kick: This kick involves the user swinging their leg in a semi-circular motion, targeting the opponent's upper body with the front of the foot.
-
Scissors: An aerial kick variation, where the user leaps and executes a diagonal kick resembling the motion of scissors closing in.
-
Screw Punch: A standard punch characterized by a twisting motion of the fist, causing the opponent to spin around upon the impact of the punch.
-
Silla: A descending kick executed from an elevated position, forcefully striking the opponent's lower body—a technique akin to a Brazilian Kick.
-
Rapid Kick: A knee kick directed at the opponent's head.
-
Spinning Top Kick: Facing away from the opponent, the user executes a 180° turn and spin, delivering a kick to the opponent's face. This is followed by a subsequent kick with the other leg, inducing a spinning motion in the opponent akin to a top.
-
Taebaek: A lateral kick propelled forward by the user.
-
Jin Taejin Exclusive Skill: Sonic Punch and Sonic Kick: A technique devised by Jin Taejin, this takes the shape of a rapid onslaught of punches and kicks, surpassing the speed of sound and reaching supersonic levels.